#pragma once
#ifndef Game_Logic_SceneRender_h
#define Game_Logic_SceneRender_h

#include "EntityRenderBase.h"

namespace Game {
namespace Render {

class SceneRender: public EntityRenderBase {
public:
    SceneRender();
    virtual ~SceneRender();
    virtual const RTTI& GetEntityRTTI() const;
    virtual void Draw(DrawableEntity* drawableEntity, const float& elapsedTime);
};


}
}

#endif